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Problem Solving and Modelling

4.1

Intro

When you discuss the new Framework with primary teachers, they always talk about coding, often in a slightly fearful voice. But the term coding doesn't even appear in the Framework! What does appear is this element - 'Problem Solving and Modelling'.

This element involves identifying a problem, breaking it down into manageable parts, spotting patterns and solving the problem. 

We use coding as one way to teach the skills of this element, but there really is no need to fear it. In fact, Foundation Phase teachers have been teaching coding for years by teaching how to create and follow instructions and controlling the Bee-Bot.

In Year 2 they will be creating rules for a game and creating codes.

Framework

4.1 - Problem Solving and Modelling

  • explain to others how a designed solution works, e.g. explain a design for a simple playground game and test, correcting any issues that arise 
  • predict the outcome of simple sequences of instructions, e.g. predict what will happen if instructions are followed accurately 
  • create a simple solution that tests an idea, e.g. predict what would happen if it went wrong such as the sequence of waking up to go to school.

Skill by Skill

  • Program a roamer to move to a given location and describe the turns using quarter turns and clockwise and anticlockwise.
  • Program a roamer to move to a given location and use cardinal directions.

(EAS ICT Skills Framework)

Vocabulary

turn    forward     backwards     behind     in front     beside     next to     left     right     button     roamer     Bee-Bot

Advice

Computational Thinking with Infants

If you are a Foundation Phase teacher, the odds are that you will already have experience teaching many of the computational thinking skills that coding entails. You may not have thought of them as coding activities, but you've likely taught with the Bee-Bot and taught pupils how to follow directions. Both of those are coding activities.

This section gives some general advice on different coding techniques before you delve into the activities for your year group below.

Introduction

Computational thinking in the Foundation Phase is mostly concerned with directions and giving instructions to move people or objects from one place to another. In each activity, one person will give the instructions and another person or object will move accordingly.

The three main 'things' that we control by coding in the Foundation Phase are robots (e.g. Bee-Bot), other humans or an on-screen character. We will look at each of these in turn.

Moving a Robot (e.g. Bee-Bot)

Most Foundation Phase teachers are used to the Bee-Bot, but are you using it effectively to teach the necessary skills?

At this early stage, the important things to focus on are:

  • How to input instructions to your robot (i.e. what do the different buttons do)?
  • How to move forwards, backwards and turn left and right?
  • Using prepositions and, depending on ability, compass points.
  • Recognising and using arrow symbols.

When using the Bee-Bot, it's useful to know that each forward or backwards movement is 15cm in length. This is useful knowledge for two reasons:

  • You can create a grid of 15cm x 15cm squares on the floor using tape. Pupils can then code the Bee-Bot to various locations within the grid.
  • You can make Bee-Bot rulers of 15cm length (out of cardboard or with lego/cubes) and pupils can use them to predict how many forward movements the Bee-Bot needs to reach it's destination without the aid of a grid.

Moving Humans

There's no better way to introduce coding than to ask them to give instructions to a teacher or friend so as to move them around the room. This helps with their language, vocabulary and confidence as they have to call their instructions out loud but it also brings computational thinking concepts to life in a way that playing a coding game on an iPad does not do.

Moving an On-Screen Character

There are hundreds of coding games available on iPads or online, most of which are free and of good quality. For the younger pupils we would suggest simple apps like Bee-Bot and Kodable. Whilst just letting them play with the apps will help develop their skills, you will find year-specific tasks below that take the learning further.

coding game lightbot
coding games

Focus Tasks

Taking the Next Step

Create a Game

Explain to others how a designed solution works

  • Organise the class into groups of 4 and give them some hula rings, bean bags, throwing rings, balls of various sizes and cones. Ask them to design a game using any, or all, of the equipment. The game must have clear rules and a way to decide the winner (i.e. points or fastest time). Give them 20mins to create their game, then ask them to write / type the rules before presenting the game to the rest of the class.

Predict the outcome of simple sequences of instructions.

  • Write a set of instructions for a Bee-Bot including the terms 'clockwise' 'counterclockwise' and the four cardinal directions (N, S, E, W). The instructions should take the Bee-Bot through a grid, crossing over several images. Pupils look at your instructions and work out what objects the Bee-Bot will cross. They then test their prediction by coding the Bee-Bot.

Enhanced Provision

Keep Creating Codes

As with all enhanced provision, the goal is to give the pupils regular opportunities to practise their skills.

Once pupils have completed any of the focused task above, most can be easily modified into enhanced provision. For example:

  • Controlling devices shouldn't be restricted to Bee-Bots and toys. Show them how to control some real life devices as well, such as a photocopier or a digital alarm clock.
  • Give them opportunities to explain rules of games. Ask them to bring in board games so that they can explain the rules to other pupils, or ask them to explain to you the rules of a computer game they play during free time.
  • Have 'North South East West' treasure hunts where they direct each other to a 'treasure' using only those four words.
  • Make the Bee-Bots and the grid/mats available for pupils to use in their own time. (Make sure they always have a working battery!)