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Citizenship

1.1, 1.2, 1.3 & 1.4

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Intro

'Citizenship' is all about the safe and responsible use of technology. 

The 'Citizenship' strand is slightly different from the other three in that it focuses as much on information as it does on skills. In the Nursery, this strand has considerably less content than in older year groups and we have therefore included all four 'Citizenship' elements onto one page.

Framework

1.1 - Identity, Image and Reputation

  • distinguish between someone they know and someone they have never met, e.g. this links to personal and social education (PSE)/well-being and would form part of 'Stranger Danger' education.

1.2 - Health and Well-being

  • use digital devices and media with care, e.g. name a variety of digital devices and handle appropriately.

1.3 - Digital Rights, Licensing and Ownership

  • add their name to digital work by using initial letter, e.g. type the first initial of their name on a keyboard
  • identify some work that belongs to others, e.g. find a photograph/picture created by a familiar peer/adult.

1.4 - Online Behaviour and Cyber-bullying

  • identify emotions of others on a range of digital software, e.g. talk about feelings and begin to recognise emotions; consider how actions and words can affect others; realise that behaviour has consequences; identify when they are angry worried or frightened and know who to ask for help
  • give reasons for likes/dislikes of on-screen activities.

Vocabulary

friend     stranger     computer     iPad     camera     whiteboard     name     type     like     dislike     email     video call

Activity Suggestions

1.1 - Identity, Image and Reputation

Provide the pupils with photos of different people. Ensure a mix of:

  • School staff
  • Class pupils
  • Celebrities
  • Characters such as Santa, Elsa, Minion
  • Adults in professional clothing (doctor, shopkeeper, builder, nurse)
  • Total strangers (both adults and children)

Ask pupils which ones they recognise. Then ask them which ones they have met. Finally, ask them which ones are strangers. Explain that strangers include not only adults and children they don't know well but also celebrities and even Santa Claus!

As the Framework notes, this activity should be one part of your usual stranger danger education.

1.2 - Health and Well-being

There are no specific tasks set for this element in the Nursery. Make sure you regularly use the correct terms for digital devices (e.g. laptop, computer, Chromebook, iPad, camera, whiteboard) and create a list of class rules on handling such equipment (e.g. don't run whilst carrying technology, hold in two hands, no snatching).

1.3 - Digital Rights, Licensing and Ownership

As in 'Health and Well-being', there are no specific activities set here. As pupils become more familiar with typing letters (see 3.2 'Creating'), encourage them to type their name below their digital work. When displaying a pupil's work on the whiteboard, make sure the pupil's name is visible and point it out to the class.

1.4 - Online Behaviour and Cyber-bullying

Pupils should be able to recognise different emotions in photographs, videos and cartoon images. Give them a collection of images showing adults and children with different facial expressions. Ask the pupils to arrange them into happy/sad or angry/kind. When watching cartoons or children TV shows during milk or playtime, regularly ask the pupils how the different characters are feeling.

When your pupils take part in tasks involving technology, ask them what they like and dislike about using technology in that way. Ask them what they enjoy doing most on a computer/iPad, and why.