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Health and Well-being

1.2

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Intro

'Health and Well-being' is mainly concerned with balancing the time pupils spend in front of a screen with more physically demanding and sociable activities and with ensuring pupils understand that some technology has age restrictions.

Framework

1.2 - Health and Well-being

  • identify the positive and negative influences of technology on health and the environment, e.g. consider the different ways free time is spent and begin to find a balance between active learning and digital activities
  • explain the importance of balancing game and screen time with other parts of their lives.

Vocabulary

balance     screen time     positives     negatives     active

The Citizenship strand is slightly different from the other three in that it focuses as much on information as it does on skills. There are also Online Safety year-by-year schemes of learning created by South West Grid for Learning on behalf of the Welsh Government which cover much of the Citizenship strand. This resource can be found on Hwb (link below)

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Online Safety Resource for Wales

We therefore restrict ourselves in the Citizenship strand to a few quick suggestions for activities, focusing on those few aspects of Citizenship not covered by the SWGfL schemes.

Activity Suggestions

Unfortunately, the SWGfL schemes of work do not cover teaching about balancing screen time and active playtime and therefore you'll have to ensure that you cover this element separately. Here are some activities you may consider:

  • Provide the pupils with a number of statements explaining positive and negative effects of using technology. Pupils group them into positives and negatives.
  • Have pupils create a storyboard or comic (Comic Life app) on 'The Boy Who Said No', a twist on 'The Boy Who Cried Wolf' where a child says no to invites to parties and football games because he wants to stay in and play on his computer. Eventually the invites dry up and he is lonely.